Cultists 5e stats
WebMUD MEPHIT – 5e stats Small elemental ( mephit ), neutral evil Armor Class 11 Hit Points 27 (6d6 + 6) Speed 20 ft., fly 20 ft., swim 20 ft. Proficiency Bonus +2 Proficiency Bonus +3 ( 5th Edition Advanced Mode) Skills Stealth +3 Damage Immunities poison Condition Immunities poisoned Senses darkvision 60 ft., passive Perception 10 WebCultists swear allegiance to dark powers such as elemental princes, demon lords, or archdevils. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs. Unlike evil acolytes, cultists often …
Cultists 5e stats
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WebSpeed 30 ft. Skills Deception +2, Religion +2 Senses passive Perception 10 Languages any one language (usually Common) Challenge 1/8 (25 XP) Special Traits Dark Devotion: … WebEarth cultists' main personality traits were stoicism, endurance, and unyielding resolve. They usually took their time to ponder a situation before beginning any new enterprise, gathering their strength and considering their plans.
WebThe cultist has advantage on saving throws against being charmed or frightened. Actions Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) … Web20 (+5) Saving Throws STR +17, DEX +7, CON +14, INT +13, WIS +11 Damage Immunities Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks Condition Immunities Frightened, Paralyzed Senses …
WebA cultist's caster level is based on the mere whim of her dark master. It is equal to her cultist level -3 (cannot be brought higher using Practised Spellcaster) for a minimum of 1. Whenever a cultist casts a spell, she rolls a d6 and adds the result to her caster level. WebMelee Weapon Attack: +4 to hit, 5ft., one target. Hit: 7 (1d8+2) piercing damage Eldritch Blast. Ranged Spell Attack: +4 to hit, 150ft., one target. Hit: 8 (1d10+2) force damage. …
WebMob of Commoners. Mob Nature. The mob can occupy another creature's space and vice versa, and the mob can move through any opening large enough for a Medium …
WebThe cult leader is a 10th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). The cult leader has the following cleric spells prepared: … in a moment of passionWebApr 26, 2024 · The adventure notes that the cultists will extinguish their torches before passing through Area D18, but it’s probably a stronger choice to go one step further here and give them light sources that reflect the environment: Safety lamps or light spells, for example. PCs, seeing this, could realize the danger of an open flame. inadine and overgranulationWebThe widespread cult of Orcus has a significant following among humanoids, especially orcs, half-orcs, ogres, giants, and humans. They keep his temples hidden, forming secret … inadine blanchitWebCultists swear allegiance to dark powers such as elemental princes, demon lords, or archdevils. Most conceal their loyalties to avoid being ostracized, imprisoned, or … in a moment\\u0027s noticeWebMelee Weapon Attack: +17 to hit, reach 5 ft., one target. Hit: (3d8 + 10) piercing damage. If the target is a Large or smaller creature grappled by the kraken, that creature is swallowed, and the grapple ends. inadine and kidney functionWeb5e SRD:Cultist This material is published under the OGL 1.0a. Cultist Back to Main Page → 5e System Reference Document → Creatures → NPCs Open Game Content ( place … inadine and meporeWebScimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage. Cultists swear allegiance to dark powers such as elemental princes, … inadine and thyroxine